Vùzkèiē̼cifi Gíhm (/ˈvʊzkɛj̼/ /ˈcifi/ [position (location)] [nervous; anxious]) is a subtropical Large City located in the Kshizbāj̼ Provence of the Hobben.
The name Vùzkèiē̼cifi Gíhm is derived from the Goblin language, as Vùzkèiē̼cifi Gíhm was founded by Nerys, who was culturaly Tauran.
Climate
Vùzkèiē̼cifi Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 25°C (77°F). Vùzkèiē̼cifi Gíhm receives an average of 199 cm/y (78 in/y) of precipitation, most of which comes in the form of rain during the fall. Vùzkèiē̼cifi Gíhm covers an area of nearly 138 km2 (55 mi2), and an average elevation of 1148 m (3766 ft) above sea level.
Overview
Vùzkèiē̼cifi Gíhm was founded durring the early 15th century in fall of the year 1415, by Nerys. The establishment of Vùzkèiē̼cifi Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Vùzkèiē̼cifi Gíhm was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Vùzkèiē̼cifi Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Vùzkèiē̼cifi Gíhm is buildings are arranged arrounded highly ordered system of crampt cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Vùzkèiē̼cifi Gíhm's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The budget oriented have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Right off the bat Vùzkèiē̼cifi Gíhm hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Vùzkèiē̼cifi Gíhm is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Vùzkèiē̼cifi Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Vùzkèiē̼cifi Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Vùzkèiē̼cifi Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vùzkèiē̼cifi Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vùzkèiē̼cifi Gíhm's parks.
Vùzkèiē̼cifi Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vùzkèiē̼cifi Gíhm.
Vùzkèiē̼cifi Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Vùzkèiē̼cifi Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Vùzkèiē̼cifi Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Vùzkèiē̼cifi Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Vùzkèiē̼cifi Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vùzkèiē̼cifi Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vùzkèiē̼cifi Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vùzkèiē̼cifi Gíhm's public wards, blessings, and other arcane systems.
Vùzkèiē̼cifi Gíhm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Vùzkèiē̼cifi Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vùzkèiē̼cifi Gíhm's grid is powered by mana accumulators.
Vùzkèiē̼cifi Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Vùzkèiē̼cifi Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
Vùzkèiē̼cifi Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Vùzkèiē̼cifi Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vùzkèiē̼cifi Gíhm's natural decorations nor waterways.
Vùzkèiē̼cifi Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Vùzkèiē̼cifi Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Vùzkèiē̼cifi Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Life is hard in Vùzkèiē̼cifi Gíhm. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Vùzkèiē̼cifi Gíhm a notably resourceful and hearty people.
Vùzkèiē̼cifi Gíhm's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Vùzkèiē̼cifi Gíhm snow is warm to the touch and does not melt within city limits. Also it only happens during summer.
The Mud Elemental, Medium near Vùzkèiē̼cifi Gíhm are known to be almost tame, such that they can be put to domestic use.
Vùzkèiē̼cifi Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Mysticism energies of tier 3 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 61
Farmers: 96
Farm Laborer: 156
Hunters: 102
Milk Maids: 88
Ranchers: 42
Ranch Hands: 87
Shepherds: 78
Farmland: 130540 m2
Cattle and Similar Creatures: 8199
Poultry: 98397
Swine: 6559
Sheep: 327
Goats: 65
Horses, Mounts, and Beasts of Burden: 3279
Craftsmen
Arms and Toolmakers: 69
Blacksmiths: 78
Bookbinders: 40
Buckle-makers: 44
Cabinetmakers: 71
Candlemakers: 117
Carpenters: 104
Clothmakers: 96
Coach and Harness Makers: 33
Coopers: 74
Copper, Brass, Tin, Zinc, and Lead Workers: 45
Copyists: 30
Cutlers: 26
Fabricworkers: 69
Farrier: 168
Furriers: 20
Glassworkers: 113
Gunsmiths: 67
Harness-Makers: 31
Hatters: 63
Hosiery Workers: 23
Jewelers: 36
Leatherwrights: 81
Locksmiths: 33
Matchstick makers: 53
Musical Instrument Makers: 48
Painters, Structures and Fixtures: 43
Paper Workers: 46
Plasterers: 44
Pursemakers: 57
Roofers: 35
Ropemakers: 33
Rugmakers: 31
Saddlers: 59
Scabbardmakers: 64
Scalemakers: 34
Scientific, Surgical, and Optical Instrument Makers: 21
Sculptors, Structures and Fixtures: 31
Shoemakers: 31
Soap and Tallow Workers: 107
Tailors: 198
Tanners: 42
Upholsterers: 48
Watchmakers: 46
Weavers: 105
Whitesmiths: 26
Merchants
Adventuring Goods Retellers: 22
Arcana Sellers: 23
Beer-Sellers: 42
Booksellers: 54
Butchers: 84
Chandlers: 84
Chicken Butchers: 89
Entrepreneurs: 33
Fine Clothiers: 76
Fishmongers: 88
Florists: 20
Potion Sellers: 56
Resellers: 149
Spice Merchants: 42
Wine-sellers: 65
Wheelwright: 54
Woodsellers: 31
Service workers
Bakers: 172
Barbers: 152
Coachmen: 46
Cooks: 136
Doctors: 70
Gamekeepers: 51
Grooms: 29
Hairdressers: 117
Healers: 87
Housekeepers: 99
Housemaids: 163
House Stewards: 81
Inns: 31
Laundry maids: 58
Maidservants: 121
Nursery Maids: 60
Pastrycooks: 113
Restaurateur: 131
Tavern Keepers: 126
Specialized Laborer
Ashworkers: 46
Bleachers: 29
Chemical Workers: 18
Coal Heavers: 66
In-Town Couriers: 74
Long Haul Couriers: 76
Dockyard Workers: 63
Gas Workers: 16
Hay Merchants: 28
Leech Collectors: 87
Millers: 81
Miners: 84
Oilmen and Polishers: 52
Postmen: 72
Pure Finder: 43
Skinners: 93
Sugar Refiners: 18
Tosher: 48
Warehousemen: 102
Watercarriers: 69
Watermen, Bargemen, etc.: 96
Skilled Laborers
Accountants: 41
Alchemist: 52
Clerk: 66
Dentists: 32
Educators: 80
Engineers: 44
Gardeners: 33
Mages: 23
Plumbers: 35
Pharmacist: 40
Professors: 14
Scientists: 25
Wizards: 14
Civil Servants
Adventurers: 32
Bankers: 44
Civil Clerks: 76
Civic Iudex: 36
Consultants: 21
Exorcist: 74
Fixers: 37
Kami Clerk: 63
Landlords: 63
Lawyers: 40
Legend Keepers: 55
Militia Officers: 364
Monks, Monastic: 109
Monks, Civic: 102
Historian, Oral: 79
Historian, Textual: 38
Policemen, Sheriffs, etc.: 71
Priests: 121
Rangers: 43
Rat Catchers: 49
Scholars: 53
Spiritualist: 66
Slayers: 18
Storytellers: 119
Military Officers: 121
Cottage Industries
Brewers: 102
Comfort Services: 149
Enchanters: 37
Herbalists: 35
Jaminators: 105
Needleworkers: 102
Potters: 58
Preserve Makers: 93
Quilters: 46
Seamsters: 149
Spinners: 99
Tinker: 37
Weaver: 84
Artists
Actors: 34
Architects: 13
Bards: 48
Costumers: 19
Dancers: 41
Drafters: 21
Engravers: 27
Fine Furniture Carpenters: 16
Glaziers: 33
Inlayers: 31
Musicians: 105
Painters, Art: 17
Playwrights: 35
Sculptors, Art: 28
Wood Carvers: 117
Writers: 105
Produce Industries
Butter Churners: 117
Canners: 91
Cheesmakers: 99
Ice Merchants: 14
Millers: 65
Picklers: 57
Smokers: 42
Stockmakers: 36
Tobacconists: 50
Tallowmakers: 74
12322 of Vùzkèiē̼cifi Gíhm's population work within a Foundational Occupation.
649 work in Agriculture
2733 work as Craftsmen
1012 work as Merchants
1843 work as Service Workers
1261 work as General Laborers
499 work as Skilled Laborers
1894 work as Civil Servants
1096 work in Cottage Industries
690 work as Artists
645 work in Produce Industries
18182 of Vùzkèiē̼cifi Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 2295 (7%) are noncontributers.
Points of Interest
Vùzkèiē̼cifi Gíhm's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Vùzkèiē̼cifi Gíhm suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
In time immemorial, reportedly some time during the early 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the west side of Dulmir Valley. the landslide struck Vùzkèiē̼cifi Gíhm, and devastated the community. 158 people, 176 livestock, and 72 buildings were lost to the calamity. The disaster is recorded in history as Trepidation's Fall.